This is my very first production-ready 3D character. My inspiration came from USAF Pararescue and the movie Sicario. I sculpted the character in Zbrush, sewed the cloth in Marvelous Designer, remeshed the geo in Maya, designed all 2D graphics in Illustrator, baked and textured in Substance Painter, rendered in Marmoset, post-processed in Photoshop. I want to thank my college professor Parrish Baker and my game art mentor Ryan Kingslien for guiding me along the way. I also want to thank my friend Jovanvir Singh for teaching me lighting in Marmoset and post-processing in Photoshop.